S.T.A.L.K.E.R. 2: Heart of Chornobyl delivered a compelling and terrifying open world experience upon its launch in late November, but the game also launched with a bevy of technical issues, which developer GSC Game World vowed to fix with post-launch updates and hotfixes. The first patch for the game went live last week, bringing hundreds of fixes. Now, the developer has released patch 1.02, which is decidedly smaller, but does still bring some important tweaks.
Specifically, GSC Game World has addressed several more bugs that blocked progress in certain quests. In total, this new patch fixes half a dozen progression blocking bugs in different missions, which you can find finer details on in the patch notes below. Do keep in mind, however, that the patch notes contain potential story spoilers for the missions in question, so peruse them at your own risk.
S.T.A.L.K.E.R. 2: Heart of Chornobyl is available on Xbox Series X/S and PC. The game sold more than 1 million copies on launch day. Read our review through here, where we awarded it a score of 9/10.
PATCH NOTES:
- Fixed an issue when the second wave of Monolith soldiers would not spawn during the “On the Edge” mission, blocking further progression.
- Fixed the issue when Richter could be found dead during the “A Minor Incident” mission, blocking further progression.
- The fixed issue was a player could get stuck after installing the fuse in the Wild Island area if they got the Emitter from Faust’s Cell first during the “Just Like the Good Old Days” mission, blocking further progression.
- The fixed issue was when a player could not successfully complete the “All That is Left” mission while exploring the Chemical Plant region.
- Fixed issue when quest enemies could spawn in unreachable areas for a player during the “Down Below” mission, blocking further progression.
- Fixed an issue when Scar could be missing during the “Visions of Truth” mission.
- A few more EXCEPTION_ACCESS_VIOLATION errors are fixed.
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