Check out these impressive renders; if this doesn’t make you want next gen hardware, nothing will.
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Highly detailed Robots
Have you ever imagined how the next-gen character models could look like? The leap in hardware capability should be pretty sufficient to support high polygon models in-game. Now, most of these images we have below are created via Z Brush, which allows for some insane polygon count and it is simply not practical for these models to be rendered real time in game. Such hardware does not exist unless you do it at some render farm. But there are plenty of techniques like tessellation, which allow for increased polygons without straining the hardware a lot. These renders that we have here contain an insane amount of polygons and this is pretty much the ceiling that most character models have to hit. Most character models this gen take up about 20k to 30k polygons, and these are mostly the big budget ones. Next gen you can bump that up to 100k but the models that we are showing you here are all over 1 million polygons. However, they could pretty much end up looking like the real thing due to smoke and mirrors that most developers have in their arsenal.
Which one did you like? Tell us what you think in the comments section below.
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