Jade Raymond: “Time for our medium to grow up”

Posted By | On 17th, Apr. 2012

Jade Raymond the ravishing female executive at Ubisoft, and the vital person behind the Assassin’s Creed franchise has spoken out in an interview with CVG.

She said she wanted the medium to grow up and publishers to think beyond the expensive big budget games. Seems like Ubisoft is doing the opposite but oh well.

“I really do feel it’s time for our medium to grow up,” she said. “I think we don’t need to make the equivalent to a Michael Bay flick in order to sell five million copies.

“I think things can be exciting, have meaning and hit important topics, and I’m not the only one that thinks that.

“There are major franchises trying to have more meaning and be something more interesting. We obviously tried a bit – and I hope it was obvious – to make a story with more meaning and mature themes in Assassin’s Creed,” she added.

She mentioned that innovation is the key and finding new ways to increase an audience is vital.

“Games, I think, have even more potential than that given that on top of the narrative side we do have all of the gameplay mechanics and we create rule sets from scratch which can have any kind of meaning embedded in them,” she said.

“It’s not easy to do that, because it requires breaking our recipe and trying to find new recipes, but I think it’s an important thing for us to strive for.”

Tell us what you think in the comments section below.


Keep On Reading!

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

The employees have demanded that Ubisoft not layoff anyone at the studio and follow through on promised promot...

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Arrowhead Game Studios CEO Shams Jorjani believes that the Helldivers 2 developer might have signed its final ...

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...