Brian Martel: “Borderlands 2 does feel like a really open world”

Posted By | On 13th, Jul. 2012

Borderlands 2 is shaping up to be a spectacular sequel and one of the improvements is that the size of the world gives an illusion of being vast and open. Brian Martel, co-founder and Chief Creative Officer Gearbox Software, as well as Executive Producer  for Borderlands 2, revealed a lot of information on the game in an exclusive interview with GamingBolt.

“Yeah, we’re trying to obviously make that and fill that illusion and make it work, but there are obviously still limits in the world,” he said. “We still have to have loads-screens, but we’ve done our best to fill all the spaces we could fit in the memory with as much stuff as we possibly can.”

He revealed that the hubs are more interesting this time compared to the first game and they have learned what works and what doesn’t, and have improved the sequel quite a bit.

“So some of our hubs are bigger, they’re more in depth, they’re more interesting than they were the first time and that’s where you get Sanctuary,” he revealed.

“That comes into the game at a pretty late mid-point, but earlier spaces are like, you kind of have these small towns, but you’re getting a good sense of how the game works.

“So yeah, it really does feel like a really open world, a really cohesive world, and I think we’ve done a better job as we learned what works and what doesn’t. It’s a natural progression as anyone improves in their craft, I think.”

Tell us what you think in the comments section below.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...