Brian Martel: “Borderlands 2 does feel like a really open world”

Posted By | On 13th, Jul. 2012

Borderlands 2 is shaping up to be a spectacular sequel and one of the improvements is that the size of the world gives an illusion of being vast and open. Brian Martel, co-founder and Chief Creative Officer Gearbox Software, as well as Executive Producer  for Borderlands 2, revealed a lot of information on the game in an exclusive interview with GamingBolt.

“Yeah, we’re trying to obviously make that and fill that illusion and make it work, but there are obviously still limits in the world,” he said. “We still have to have loads-screens, but we’ve done our best to fill all the spaces we could fit in the memory with as much stuff as we possibly can.”

He revealed that the hubs are more interesting this time compared to the first game and they have learned what works and what doesn’t, and have improved the sequel quite a bit.

“So some of our hubs are bigger, they’re more in depth, they’re more interesting than they were the first time and that’s where you get Sanctuary,” he revealed.

“That comes into the game at a pretty late mid-point, but earlier spaces are like, you kind of have these small towns, but you’re getting a good sense of how the game works.

“So yeah, it really does feel like a really open world, a really cohesive world, and I think we’ve done a better job as we learned what works and what doesn’t. It’s a natural progression as anyone improves in their craft, I think.”

Tell us what you think in the comments section below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Diablo 4 Developer Update Stream Announced for May 2nd

Diablo 4 Developer Update Stream Announced for May 2nd

The development team will discuss what it learned from last month's Public Test Realm, provide a deep dive int...

Diablo 4 Season 4 is Officially Titled “Loot Reborn,” Launches May 14th

Diablo 4 Season 4 is Officially Titled “Loot Reborn,” Launches May 14th

New mechanics like Tempering and Masterworking, an overhaul to loot drops and affixes, and fresh activities ar...

Starfield: Shattered Space Launches in September, Call of Duty: Black Ops Gulf War in October – Rumour

Starfield: Shattered Space Launches in September, Call of Duty: Black Ops Gulf War in October – Rumour

Meanwhile, Microsoft Flight Simulator 2024 will launch in November, according to a new report.

Indiana Jones and the Great Circle Coming in December, Avowed in November – Rumour

Indiana Jones and the Great Circle Coming in December, Avowed in November – Rumour

Microsoft will announce release dates for multiple upcoming first-party titles at the Xbox Games Showcase in J...

Star Wars: Hunters Launches on June 4th

Star Wars: Hunters Launches on June 4th

The free-to-play competitive multiplayer shooter will be available for Nintendo Switch, iOS and Android, with ...

Destiny 2: Into the Light – Pantheon is Now Live

Destiny 2: Into the Light – Pantheon is Now Live

Available until June 3rd, the new activity challenges players to defeat raid bosses, one after another, to ear...