Frictional Games has released a new major update for Amnesia: The Bunker, bringing with it a host of new features. Check out some of the new things coming to the game as part of its Halloween update in the trailer below.
The update was originally announced back in September, and is headlined by the addition of a new difficulty mode. Dubbed Shell Shock Mode, the game’s difficulty gets kicked up by quite a bit, since it reduces the number of space places for players to hide in. This includes the Admin Office, which is less secure owing to its doors now being made of wood.
Shell Shock Mode also brings with it a randomiser, shuffling up the locations of various items and hazards in the game. The update allows players to start a new playthrough of the horror game without even the basic handgun.
Amnesia: The Bunker was released back in June, and is available on PC, PS4, Xbox One and Xbox Series X/S. For more details, check out our review.
Amnesia: The Bunker Halloween Update Patch Notes
General
- Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:
- New Stalker behaviors that increases unpredictability
- A sublevel fuse system
- Hardcore version of the health system
- Randomized corpses and dog tags
- Randomized locker locations
- Revolver located in one of the lockers and not available from start
- Reduced safe room
- Fuel Storage door locked with a code lock
- Game not paused while in inventory
- New achievements for completing the game on the new game modes
- New save systems (saving costs fuel, no saving)
- Over 30+ settings to tailor your gameplay experience to your liking
- Added the Training Grounds, a new map accessible from the main menu after completing the game once.
- Added support for 120 FPS on PC.
Gameplay Improvements
- Improved resource and prop randomization.
- Enhanced the challenge of the Shotgunner encounter.
- Randomized the Shotgunner’s starting position on consecutive playthroughs.
- Wooden containers like crates and barrels can now spawn random resources when broken.
- Added a dog tag by the corpse in the cell in the Prison.
- The rats in the Hub are now active from the start on consecutive playthroughs.
- Traps in the Hub are now randomized on consecutive playthroughs.
- Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
- Disabled player fall damage.
- Increased crawling speed when injured.
- Increased gas damage on Hard Mode.
Misc Fixes
- Fixed a bug where save slots could disappear.
- Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
- Fixed an issue where the player could get stuck behind the generator.
- Fixed an issue where the torch was missing a flame on certain platforms.
- Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
- Fixed an issue where the player’s hands could become misaligned after a cutscene animation played.
- The item highlight effect now works properly on meat items.
- Fixed an issue with player blood trails not spawning properly.
- Fixed an issue where the gun cylinder rotation would be incorrect.
- Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.
- Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
- When disarming traps, the camera no longer rotates to random spots.
- Fixed missing letters in some names in the end credits.
- Fixed a culling issue inside the Warden’s Office in Prison.
- Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.
- The moon should no longer be missing in No Man’s Land on some platforms.
- Fixed some instances of floating pickup items.
- Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
- Fixed a hole in the geometry in Maintenance.
- Jumping up on the table in Administration no longer causes the room’s props to disappear.
- Resolved an issue where the left hand had a strange pose when certain items were equipped.
- The lighter animations have been properly synchronized when using a fuel bomb or a torch.
- The painting tripod in Delisle’s room now has proper collision.
- The big crates in Tunnels now use the correct texture.
- Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
- Fixed a few instances where the Stalker could get stuck.
- Activating a root power switch now retains its state when leaving and returning to a map.
- Added a message when trying to use a medkit and bandage when your health is full.
- Fixed a rendering issue with the wood shot impact particles.
- The large wooden crate with rope handles can now be broken properly.
- Grenade explosions can now affect more entities.
- Fixed an issue where the crate blocking access to the Tunnels could get stuck.
- Removed an invisible obstacle when entering the Arena.
- Improved the Stalker’s animation when grabbing the player on the ladder.
- Improved the lockbox texture. They should now be easier to spot.
- Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
- Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
- Fixed an issue where shotgun ammo in the inventory didn’t register when trying to load the shotgun.
- Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
- Fixed inconsistent behavior when breaking smaller crates.
- Large crates and wooden doors can no longer be broken with the revolver.
Share Your Thoughts Below (Always follow our comments policy!)