It also turns off camera shake when using Reduced Camera Motion, adds a toggle mode for leaning, and improves readability for some photos.
Reduce camera motion, enemy perception and weapon sway, or render the rats passive with the horror title's latest patch.
The latest update for Amnesia: The Bunker now lets you randomise the locations of items, enemies, and traps.
A new Shellshocked difficulty is coming to Amnesia: The Bunker to make the game much harder and scarier than it already is.
Frictional Games, the studio behind Amnesia: The Bunker and SOMA, wants to explore emotional qualities other than horror in its future projects.
An exploit that caused two shotguns to spawn is gone. Modders should also have a better experience, thanks to several fixes.
Available on Xbox One, Xbox Series X/S, PS4, and PC, it's set in an old bunker as players seek an escape while avoiding a terrifying monster.
Frictional Games' signature psychological horror is applied to a compact but tense sandbox setting with fairly strong results.
Creative Fredrik Olsson confirms that two new modes - Shellshocked and Custom - are coming to the survival horror title post-launch.
The demo showcases the randomness players can expect when the game launches on June 6th for Xbox One, Xbox Series X/S, PC and PS4.
Frictional Games says it has "encountered multiple rare crashes that are very difficulty to identify, reproduce, and thereby, also fix."
Frictional Games' survival horror game is due out towards the end of this month for PC, PlayStation, and Xbox.
Here's everything you should know about the next instalment in Frictional Games' beloved survival horror franchise.
Previously set to launch on May 16, developer Frictional Games has announced that the horror title will now launch on May 23.
A new gameplay offers a terrifying glimpse that will be stalking the dark and claustrophobic halls of the titular bunker.
Amnesia: The Bunker's creative lead Fredrik Olsson speaks with GamingBolt about the series' biggest departure to date.
"We’ve made a conscious effort to avoid linearity and predictability, ensuring that every aspect of the game presents a certain level of challenge, no matter how many times you play it," says creati...
As Henri Clément, players explore an abandoned bunker in World War 1, attempting to survive against a terrifying monster.
"This new focus requires quite a significant departure from the Amnesia formula, but at the same time, I feel there is still a lot of Amnesia left in this game," says creative lead Fredrik Olsson.
"The gameplay is highly player-driven and significantly different from previous games that relied on a more linear path," says creative lead Fredrik Olsson.