Aonuma: “Zelda cannot go back to button controls”

Posted By | On 12th, Dec. 2011

Has anyone realized that the last Zelda game with a normal button based control scheme was Wind Waker? After that, all Zelda games have been either touch based or motion control based. Twilight Princess and Skyward Sword on the Wii were motion control based games, whereas Phantom Hourglass and Spirit Tracks on the DS were touch based. Sure, Twilight Princess was also on the GCN and featured normal controls, but the main version- the Wii version- supported motion controls.

However, with Skyward Sword, Nintendo went all out and made it into an almost fully motion based game. The Wii Motion Plus made the experience tons better than anyone could have imagined. And I honestly cannot imagine playing Zelda games any other way. Series producer Eiji Aonuma feels this way too.

Speaking in an interview with Official Nintendo Magazine, he said: “I honestly think we cannot go back to button controls now. So, I think that these controls will be used in future Zelda titles, too.”

With the Wii U’s tablet controller, though, it’ll be hard to replicate the exact control schemes that the Wii Remote could handle. But of course, the Wii U’s remote offers a lot more possibilities, so we can expect Nintendo to go berserk and give us some completely crazy controls.

[ONM]


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...