Arcen Games: We would not have been able to stay in business without Steam

Posted By | On 14th, May. 2012

Steam is a saviour for Indie developers and gives them a platform to showcase their content, and for some of them, it can be the sole reason why they stay in the business. Arcen Games, who created A valley Without Wind, said why Steam is so important for many developers despite of less revenue.

“Players should always buy games in whatever way is most convenient for them,” said the founder and lead designer of Arcen Games to Gamespy.

“If we weren’t happy with a way of selling our game, we wouldn’t be selling it that way. Some players like to buy direct from developers because logically the developers get a larger cut of the revenue, and that’s great — but when you buy through a distributor you increase our sales rank and visibility through that distributor, which is also valuable. No matter where you buy it from, everybody wins!

“The Steam audience is massive, and quite frankly we wouldn’t have been able to stay in business these last three years without them.”

Tell us what you think in the comments section below.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

State of Play Coming in February – Rumor

State of Play Coming in February – Rumor

As in previous years, Sony is reportedly gearing up for a showcase of its upcoming titles, though which ones r...

Sniper Elite: Resistance -Everything You Need to Know

Sniper Elite: Resistance -Everything You Need to Know

Planning to buy Sniper Elite Resistance? Here are 15 things you need to know before you do so.

Final Fantasy 7 Rebirth Trailer Highlights PC Graphical Presets

Final Fantasy 7 Rebirth Trailer Highlights PC Graphical Presets

Square Enix's award-winning role-playing game has also been verified for Steam Deck before its PC launch on Ja...

Marvel Rivals Studio Does Not Want to Sacrifice Fun For the Sake of Competitive Balance

Marvel Rivals Studio Does Not Want to Sacrifice Fun For the Sake of Competitive Balance

While NetEase Games wants Marvel Rivals to have a competitive scene, it wants the game to be for everyone, and...

Chernobylite 2: Exclusion Zone Kickstarter Campaign Begins, First and Third-Person Modes Confirmed

Chernobylite 2: Exclusion Zone Kickstarter Campaign Begins, First and Third-Person Modes Confirmed

The studio behind Chernobylite is asking for players to help with development through Kickstarter, as well as ...

The Blood of Dawnwalker Will Not Limit Exploration and Gameplay With Time Limit

The Blood of Dawnwalker Will Not Limit Exploration and Gameplay With Time Limit

While The Blood of Dawnwalker's narrative will feature some sort of 30-day time limit, the developer has confi...