Controls and Gameplay Don’t Benefit Stealth
Continuing from the previous point, the game itself isn’t really designed to reward stealth. Bayek moves a lot slower and less nimbly than previous protagonists, thus making it tough to really parkour about. The action heavy approach also ensures that fighting enemies head-on is a better option, which we’d be fine with if there weren’t so many avenues for stealth that ultimately don’t pan out.
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