Assassin’s Creed: Unity Crowd Sizes “Not Linked” to Frame Rate Troubles

Ubisoft Montreal will be implementing a host of fixes for improving Unity's frame rate.

Posted By | On 19th, Nov. 2014

Assassin's Creed Unity

Ubisoft’s Assassin’s Creed: Unity has been receiving a fair amount of flak for its performance issues especially as far as the frame rate is concerned. Many have speculated that it’s due to the inordinate crowd sizes that make Unity unique but Ubisoft recently revealed that this isn’t the case.

On the UbiBlog, the developer stated that, “We’ve received a lot of feedback on the performance of ACU over the past week and we’re taking it very seriously,” reads the post. “We know this is a very important issue to you and we want to see it resolved as much as you do.”

Would decreasing the number of NPCs help the frame rate? “We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are. It’s taken us some time to make progress on this front, but we’ve got some promising findings to share.

“We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance.”

To that end, Ubisoft will work on several improvements including better task scheduling, improved performance when reaching high points and streamlining a few technical aspects during parkour. Stay tuned for more information when these improvements manifest in a new patch.


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