Assassin’s Creed Valhalla’s Settlement Will Constantly Evolve And Require “Tough Decisions”

Get ready to make some hard decisions.

Posted By | On 27th, May. 2020

Assassin's Creed Valhalla_02

The Assassin’s Creed franchise is coming back, and it’s taking us the way of the Vikings with Valhalla. The game will be the first full title since Odyssey, and will also be the first to come to next generation consoles. It also features something a little new, specifically that you will now have a centralized base of operations, a settlement, that you will need to take care of. While we don’t know the specifics just yet of how it will function in the greater scheme of the game, it does seem you may have to be unpopular from time to time.

In the latest issue of Official PlayStation Magazine (issue 176), Narrative Director Darby McDevitt spoke in depth about the upcoming adventure title. When talking about the settlement system, he said it will function as a sort of hub. There you’ll be able to do things like forge weapons, make friends, as well as enemies. He said the settlement will be home to some storylines, which will evolve, and that you may find yourself having to make some unpopular decisions.

“We have a few, overlapping parallel storylines in this game much like any film would have an A and B plot. One of the continuous stories is the evolution of the your settlement and the people within it. And as it grows, it experiences growing pains, and as one of the leaders you have to deal with that. And you have to make some tough decisions.”

The Creative Director mentioned that the game’s side content would feature some deeper storytelling than we’re used to, so it seems this will be part of that. While there’s been hideouts and reoccurring locations in previous games, this is really the first time there has been an ongoing, evolving hub area, so it’ll be interesting to see how they balance that with Assassin’s Creed Valhalla launches this holiday season.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.