Assassin’s Creed Valhalla’s World Will Offer “A Stunning Variety of Environments, Cultures, and Weather”

Narrative director Darby McDevitt says the upcoming open world RPG will have a lot to see and experience.

Posted By | On 17th, Jul. 2020

Assassin's Creed Valhalla_02

As one of the biggest open world franchises in the industry, Assassin’s Creed always has a lot to live up to with its new entries where world design, variety, and atmosphere are concerned. It is an area the series has typically excelled in, and with the upcoming Assassin’s Creed ValhallaUbisoft are looking to keep that trend going.

They’ve previously talked about the size of the world in Valhalla (supposedly larger than Odyssey) and the sort of locations fans can expect to find in its expanse. Speaking recently to GamingBolt, narrative director Darby McDevitt detailed that a little more, explaining that as with every game in the series, Ubisoft developed the world design of Valhalla with the intent of creating a space where they could create new mechanics that would add to the game’s Vikings setting.

Assassin’s Creed is well-known as an open-world action-adventure franchise, and each game approaches their setting and story in their own way,” McDevitt said. “When creating the world of Assassin’s Creed Valhalla, we focused on creating significant new gameplay features that will allow players to fully experience the role of a Viking raider and settler, and give them the tools to explore every corner of this lively, living world.”

McDevitt added that collectively, Assassin’s Creed Valhalla’s map will host a “stunning variety of environments, cultures, and weather.”

“While we don’t have specifics to share at this time, Assassin’s Creed Valhalla players will be able to experience a complete and captivating Viking experience, first in Norway and then in England, where the four kingdoms of Wessex, Mercia, Northumbria, and East Anglia offer a stunning variety of environments, cultures, and weather,” he said.

Assassin’s Creed Valhalla releases for PS4, Xbox One, PC, and Stadia on November 17, and will also be available for PS5 and Xbox Series X at launch.

In this same interview, McDevitt also spoke to us about how the renewed focus on enemy variety impacts the combat in Assassin’s Creed Valhalla, and how the game would work to bridge narrative gaps in the series’ larger arc and lore. Our full interview with McDevitt will be live soon, so stay tuned for the whole thing.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...