Battlefield 4 Update Nerfs Vehicles, Rebalances Weapons And More This September

Another update for Dice's popular shooter.

Posted By | On 08th, Aug. 2014

battlefield_4_-_siege_on_shanghai_multiplayer_screens_1_wm

Battlefield developers DICE, have listed everything you need to know about the upcoming September update for Battlefield 4. The update brings a host of fixes and tweaks to the bugged but beloved shooter.

This update is going to reach and have an effect on 5 game modes with information and feedback that was gained through the “Battlefield 4 Community Test Environment”.

Battlefield 4 Live Producer David Sirland has said, “our team at DICE LA is working hard to finish the next game update for Battlefield 4, aiming at a release in September.”

The effected game modes are Rush, Obliteration Competitive, Capture the Flag and Carrier Assault. This is mostly going to be the expected general improvements, tweaks and bug fixes.

The games “Visual Recoil” has been lessened to a considerable degree with Close to Medium Range reticules on the weapons optics no longer moving with the gun, this won’t alter the spread of bullets or bullet drop.

The HUD is receiving some much needed love with new functions being added to the options, giving the player a new level of customisation to help declutter their screen and keep only the requested and essential information.

Reviving your fellow soldiers is crucial to the match effort, this has been improved by the inclusion of a full charge sound to accompany the paddles alongside a UI indication on expected revive times.

A wealth of Netcode updates will improve ping differences and improve the desynchronised player damage problem.

Vehicles are receiving some buffs, tweaks and nerfs where needed in an attempt to make things more fun and more fair for all involved.

And finally the most crucial part of the update. Weapon balancing, straight from the mouth of the maker, “We’ve focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved “tickrates” has been sped up somewhat as we still need to balance this with damage and recoil changes. Suppression systems has also been re-tuned and made clearer.”

So fingers crossed all goes well in your next deployment.

Source


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...