Bayonetta 2: 10 Changes We Want Made

Posted By | On 29th, Jun. 2011

Page 1 of 3

Though there haven’t been any official announcements on the matter, Platinum Games head Hideki Kamiya has been rather vocal about his desire to make a sequel to last year’s Bayonetta. Whether the game is a direct sequel or a spin off as has been implied by Kamiya, here are ten changes we’d like to see made for the continuing adventures of Bayonetta.

More varied soundtrack

Style was one thing where Bayonetta excelled. The soundtrack though, good as it was, could’ve done with a bit more variety. Whilst the incidental music was spot on, it was the use of actual songs that fell slightly below the mark. Don’t get me wrong, the remixed version of Fly me to the Moon was fantastic, but it was used a little too much for my liking. More remixed jazz standards is what we need in Bayonetta 2.

Co-op modes

Two boots would be better than one

Bayonetta was a hectic, and often confusing experience. Regardless of this, something about it just seems ripe for co-op gaming. Just imagine multi-player combos and the general bedlam that two Bayonettas could create. Imagine the old two player brawlers like Streets of Rage and Golden Axe, but in 3D and with the in your face aesthetics of Bayonetta. Don’t pretend that doesn’t sound good. Even if it’s just separate challenge modes, co-op would be a boon for Bayonetta 2.

Rectify camera issues

Where have those pesky enemies gotten too?

It’s a small niggle, but one that seems to plague many third person action games. It only seemed to happen when Bayonetta ran close to a wall, but the camera would try its best to follow her into the scenery, obscuring your view somewhat. In a game where enemies come as thick and as fast as in Bayonetta, having your view obstructed in this way, even for a second, was often the difference between success and failure. It’s a small tweak, but one we’d like to see all the same.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Behaviour Interactive is Cutting 95 Jobs in Another Round of Layoffs

Behaviour Interactive is Cutting 95 Jobs in Another Round of Layoffs

This follows a previous round of layoffs in January of this year, which saw Behaviour Interactive cutting 45 j...

Paper Mario: The Thousand-Year Door Accolades Trailer Highlights Acclaim for the Remake

Paper Mario: The Thousand-Year Door Accolades Trailer Highlights Acclaim for the Remake

The turn-based RPG remake launched for the Nintendo Switch last month, and was met with widespread critical ac...

SteamWorld Heist 2 – Extended Gameplay Trailer Showcases Combat, Naval Gameplay, and More

SteamWorld Heist 2 – Extended Gameplay Trailer Showcases Combat, Naval Gameplay, and More

Thunderful has shared an extensive new gameplay trailer for the upcoming turn-based tactics RPG, which is due ...

Elden Ring: Shadow of the Erdtree’s Scadurtree Fragments Reduce Damage Taken in the Land of Shadow

Elden Ring: Shadow of the Erdtree’s Scadurtree Fragments Reduce Damage Taken in the Land of Shadow

Players can also discover new Revered Spirit Ash Blessings to increase the damage of their Spirit Ashes in the...

Kingdom Hearts 4 News Will be Shared at D23 in August – Rumour

Kingdom Hearts 4 News Will be Shared at D23 in August – Rumour

The action RPG was officially announced in 2022, and, as per leaks, is currently targeting a 2025 release.

Elden Ring: Shadow of the Erdtree – New Summons, Weapons, and Weapon Arts Revealed

Elden Ring: Shadow of the Erdtree – New Summons, Weapons, and Weapon Arts Revealed

These include a heavy axe you can throw at enemies, a weapon that splits into dual blades, and even a Fingercr...