With Unreal Engine 5 now in early access and launching in full soon, we’re going to be seeing large number of developers across the industry making the jump to it. The likes of Dragon Quest 12, The Coalition’s future projects, inXile Entertainment’s next game, Frost Giant Studios’ upcoming games, and Hellblade 2 have already been confirmed as UE5 titles- and it seems the next BioShock is also joining that list.
Developer Cloud Chamber recently posted a job listing for the position of Senior Gameplay Programmer. By and large, it looks like a pretty standard job listing, but one thing that does jump out is the fact that BioShock 4, which the studio is currently working on, is apparently going to be built using Unreal Engine 5. Under the “job details” section, the job ad reads: “Work within Unreal Engine 5 adapting existing systems and building new technology in order to fulfill the project’s technical needs and creative goals.”
Given the fact that BioShock 4 is probably not going to be out for some time yet and is targeting next-gen development, it makes sense that the game is going to use the newest toolset available.
Meanwhile, other recent job ads have also revealed quite a few potential details on the upcoming shooter, including an open world setting, dialogue choices, AI improvements, and more.