Bioshock Infinite PC Version Detailed, Graphics And DRM Explained

Sounds pretty good.

Posted By | On 27th, Jan. 2013

Bioshock Infinite PC Version Detailed, Graphics And DRM Explained

Irrational Games’ Bioshock Infinite is set to released in March 2013, and we have some more details on the PC version.

Chris Kline, who is the technical director of the game, has released a Q&A where he mentions what sort of experience PC gamers can expect and about the graphics of the version. He also revealed some details on the DRM and said that it’s going to be a standard Steam DRM.

“You’ll need a Steam account and a broadband internet connection during initial installation for Steam authentication,” he wrote. “But otherwise it works pretty much like any other Steam title: you can install under the same Steam account on multiple machines, activate Steam Offline Mode to play on an airplane, etc.”

The game does not support Windows XP, but will support Windows Vista, Windows 7 and Windows 8.

He also explains whether the game will render at 120hz or not.

“If you play the game with the frame rate locked then the game will render at the lesser of the maximum rate that your hardware is capable of, given the current scene and your chosen resolution and graphics options, and the refresh rate of your monitor.

“If you use the in-game UI option to disable frame rate locking, then the game will only be limited by your hardware and not the monitor refresh rate. For example, if you have a 120 Hz monitor, and your graphics card is capable of rendering the scene at 187 FPS, then the game will render at 120 FPS (if frame rate is locked) or 187 FPS (if unlocked).”

So what are your thoughts on this? Are you happy with the way the PC version is?

Tell us what you think in the comments section below.


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