The developer of the famous Bioshock series, Irrational Games, has revealed that their upcoming title, Bioshock will have more varied kills than Bioshock players are used to. “There’s a famous saying: ‘When all you have is a hammer, everything looks like a nail.’,” Levine said while talking to the PlayStation Blog.
“That’s kind of how it was in the original BioShock. You walked down a tight, restricted corridor with Electrobolt in one hand and a shotgun in the other, and that was an effective way to deal with most of the enemies.
“One of the reasons we wanted to really expand the scale of the environment in BioShock Infinite and the number of enemies was to create situations where certain tools would have clear strengths and weaknesses based upon what you were up against.
“There is no perfect combination or an ideal set of tools, and there’s going to be a larger variety of weapons and powers. We wanted to show that even familiar weapons like the shotgun are not always the right tool for the job. And the sniper rifle-unlike BioShock’s crossbow-actually has a specific function because of the extreme scale of our environments.”
So what do you think of Infinite so far? Tell us via your comments. Oh, and look out, we might have a preview coming up soon.
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