BioWare doctors recently left EA to do their own thing and in a recent interview Greg Zeschuk has revealed what it is like working under EA.
It’s a common perception among people that EA closes studios and strangles with with demands of expanding the game with various features, but that’s not the case Zeschuk says.
“The best analogy I use, in a positive way, is EA gives you enough rope to hang yourself,” he said.
“It was really interesting because we really made all the choices we wanted to make ourselves; these are all things we wanted to try. And that’s something to remember – while we were independent we didn’t have quite the resources we had as part of EA, and then we got to EA and it was like ‘wow we can do all this stuff.’ We had to be really thoughtful about what we wanted to focus on.”
He also revealed that the studio had complete creative control over the projects.
“It dawned on us, you just do it. That was the biggest revelation, that rope that EA gives you; they don’t second-guess you, they don’t say you shouldn’t do that,” he revealed.
“We had complete creative control over a lot of it; some fans didn’t like some of it and some of it was experimental, quite frankly.”
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Thanks, GI.biz.
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