Borderlands Dev: Destiny, Call of Duty Took “Lot of Inspiration” From Us

Gearbox Software talks about inspirations and being inspired by Bungie.

Posted By | On 27th, Jan. 2015

Borderlands: The Pre-Sequel

Gearbox Software’s Borderlands franchise is arguably the standard for loot-based FPS games and many of its mechanics have carried over into over series like Call of Duty and Destiny. It’s not as though the developer is unaware of it – at PAX South, franchise creator Matt Armstrong spoke about those inspirations (as reported by IGN).

“One of the big difficulties we had, which I think people kinda don’t remember as well, [is that] when we started testing [the original Borderlands], it became really clear that nobody knew how to play this game.

“Right now, if you give someone who’s never played Borderlands a copy of Borderlands 2 they’d pick it up pretty quickly,” he added. “Because there’s a lot of games that have added role-playing elements to them; Call of Duty has role-playing elements in their multiplayer. Destiny’s out there, and that’s really cool, and they have a lot of inspiration that they may have taken from us [crowd laughs].”

Of course, CEO Randy Pitchford clarified Armstrong’s comments. Gearbox actually worked on Halo: Combat Evolved for PC and said that, “[Armstrong] didn’t mean it like the way you just took it. You have to understand that Matt himself learned a lot about procedurally generated worlds from a data-driven system that we learned actually from Bungie when we worked on the Halo franchise.

“Our [Borderlands] characters’ jump height and movement is framed around Halo – that was our starting point. We want this to feel like Halo, because Halo’s awesome. We love Halo. There’s nothing bad I can say about Halo or Destiny.”

Thoughts on this? Let us know in the comments.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...