Bulletstorm devs explain game’s brutality

Posted By | On 10th, Dec. 2010

In our recent interview with People Can Fly about Bulletstorm, the Creative Director of the development team, Adrian Chmielarz gave a few examples about how violent Bulletstorm can get. It blew my mind away, and I’m pretty sure it’ll do the same to you.

We asked Adrian what the moves and weapons in Bulletstorm would be like, and how they would work, and then he went crazy in an awesome way. This is what he said:

“The basics are the Kick, Slide, Leash, Weapons and the interactive environmental objects. I would love the players to discover the game for themselves, and I don’t want to spoil too much, but let’s just discuss an example interaction between the kick and environmental objects.

Imagine a good old explosive red barrel and one enemy you fight against. Here are the different things you can do with just the kick and the barrel:

  • Kick the enemy so he smashes into and thus detonates the barrel.
  • Kick the barrel so it hits the enemy, blowing up in his face.
  • Kick the barrel into something close to the enemy, so it explodes, but doesn’t kill him, and sets him on fire instead, readying him up for further acts of brutality.
  • Kick the barrel into something a bit further away from the enemy, so when it explodes it just pushes this enemy away with the blast, but doesn’t kill or set him on fire. The blast can push the enemy off a ledge, or impale him on any spiky element of the environment.

Note: we’re not even using slide, Leash, any weapon, or any other object at this point. Now if you actually add these into the mix, the amount of possible combinations is so high that …we no longer have any control over it. This is really all up to you, the player.”

Wow. Wow. Wow. That is all I can really say. Wow. That, and- Bulletstorm. Is. Awesome.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

No Rest for the Wicked Trailer Highlights Positive Early Access Impressions

No Rest for the Wicked Trailer Highlights Positive Early Access Impressions

Moon Studios' Souls-like action RPG is available for PC via Steam Early Access and has received some praise de...

Counter-Strike 2 Update Adds Left-Hand Aiming, Dropped Weapons Panel and More

Counter-Strike 2 Update Adds Left-Hand Aiming, Dropped Weapons Panel and More

Dust 2 also returns with Overpass removed from the Active Duty map pool. Other maps like Inferno, Baggage and ...

SAND LAND is Out Now

SAND LAND is Out Now

Bandai Namco's action-adventure title based on Akira Toriyama's manga is playable on Xbox One, Xbox Series X/S...

Destiny 2 Xur Inventory – Knucklehead Radar, Lord of Wolves, Ophidian Aspect, and More

Destiny 2 Xur Inventory – Knucklehead Radar, Lord of Wolves, Ophidian Aspect, and More

The Lost Pacific armor, a new random roll for Hawkmoon, and several new Legendary weapons are also available a...

The Plucky Squire Gameplay Clips Showcase 3D to 2D Transitions, Jetpack, Combat, and More

The Plucky Squire Gameplay Clips Showcase 3D to 2D Transitions, Jetpack, Combat, and More

All Possible Futures and Devolver Digital's action-adventure title releases for PlayStation, Xbox, Switch, and...

Manor Lords Surpasses 150,000 Concurrent Players Upon Early Access Launch

Manor Lords Surpasses 150,000 Concurrent Players Upon Early Access Launch

Slavic Magic and Hooded Horse's medieval city-building RTS recently launched for Steam in early access.