Bulletstorm devs explain game’s brutality

Posted By | On 10th, Dec. 2010

In our recent interview with People Can Fly about Bulletstorm, the Creative Director of the development team, Adrian Chmielarz gave a few examples about how violent Bulletstorm can get. It blew my mind away, and I’m pretty sure it’ll do the same to you.

We asked Adrian what the moves and weapons in Bulletstorm would be like, and how they would work, and then he went crazy in an awesome way. This is what he said:

“The basics are the Kick, Slide, Leash, Weapons and the interactive environmental objects. I would love the players to discover the game for themselves, and I don’t want to spoil too much, but let’s just discuss an example interaction between the kick and environmental objects.

Imagine a good old explosive red barrel and one enemy you fight against. Here are the different things you can do with just the kick and the barrel:

  • Kick the enemy so he smashes into and thus detonates the barrel.
  • Kick the barrel so it hits the enemy, blowing up in his face.
  • Kick the barrel into something close to the enemy, so it explodes, but doesn’t kill him, and sets him on fire instead, readying him up for further acts of brutality.
  • Kick the barrel into something a bit further away from the enemy, so when it explodes it just pushes this enemy away with the blast, but doesn’t kill or set him on fire. The blast can push the enemy off a ledge, or impale him on any spiky element of the environment.

Note: we’re not even using slide, Leash, any weapon, or any other object at this point. Now if you actually add these into the mix, the amount of possible combinations is so high that …we no longer have any control over it. This is really all up to you, the player.”

Wow. Wow. Wow. That is all I can really say. Wow. That, and- Bulletstorm. Is. Awesome.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...