In our recent interview with People Can Fly about Bulletstorm, the Creative Director of the development team, Adrian Chmielarz gave a few examples about how violent Bulletstorm can get. It blew my mind away, and I’m pretty sure it’ll do the same to you.
We asked Adrian what the moves and weapons in Bulletstorm would be like, and how they would work, and then he went crazy in an awesome way. This is what he said:
“The basics are the Kick, Slide, Leash, Weapons and the interactive environmental objects. I would love the players to discover the game for themselves, and I don’t want to spoil too much, but let’s just discuss an example interaction between the kick and environmental objects.
Imagine a good old explosive red barrel and one enemy you fight against. Here are the different things you can do with just the kick and the barrel:
Note: we’re not even using slide, Leash, any weapon, or any other object at this point. Now if you actually add these into the mix, the amount of possible combinations is so high that …we no longer have any control over it. This is really all up to you, the player.”
Wow. Wow. Wow. That is all I can really say. Wow. That, and- Bulletstorm. Is. Awesome.