After calling it quits on the Halo franchise with an incredible sendoff with Halo: Reach in 2010, Bungie went on to work with Activision on a new first person shooter IP, Destiny.
Superannuation dug up a bunch of web page caches for the upcoming Destiny (via Kotaku), which included the impressions of a person who had spent a significant amount of time with with the game. This person claimed to be working for the Vancouver based development team Demonware.
What did he have to say about Destiny? Well, he feels it’s a lot like Halo, but let’s talk about what he saw when he played the game first.
This is what he saw: “A live scene walk through demonstrating lots of atmospherics, huge amounts of trees and foliage (SpeedTree), particle effects, dynamic lighting and dynamic time of day ending in a sun set.”
What did he think of that?
“This is not a dedicated server game, but there is some simulation and coordination running in their server infrastructure,” he said. “The game was up and down a lot, playing in a team of 3 we did manage to experience entering a zone to find other players already taking on the bad guys, it’s cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world.”
“At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way,” he continued. “It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite.”
“I’m not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game,” he concluded.
He felt the Destiny was “still quite like Halo” and he also felt that “there is a lot of work still to be done”.
Stay tuned for more info on Destiny.