“To make a long story short, what we do is, everything is based on physical values,” says SledgeHammer games.
Call of Duty Advanced Warfare has been a revolution as far as the series’ visuals goes. There is no doubt that Advanced Warfare was targeted for the new hardware and the results show. The game is now a benchmark for current gen graphics with realistic facial capture and high resolution textures.
So was this achieved? “We have a tack that we like to call “physical-based” here. We’ve done tons of research on how to achieve that. There are three basic pillars that make that reality. You have to have HDR, you have to have this thing called physical-based shading, and you have to have something else called physical-based lighting,” SledgHammer’s Joe Salud said to Venturebeat.
“To make a long story short, what we do is, everything is based on physical values. We let the renderer do all the calculations as to how shiny something is, how matte something is. They’re all related to each other. It’s using less of the individual artist’s eye to decide on the granular details and more of the engine procedurally doing a lot of that.” Call of Duty Advanced Warfare releases this November across the PlayStation 4, PlayStation 3, Xbox 360, Xbox One and PC. For more on the game check out our wiki here.