Call of Duty Ghosts Developer Shares New Details About The Game’s Engine

New graphical changes and their relevance to gameplay is discussed.

Posted By | On 26th, May. 2013

COD_Ghosts_In_The_Weeds
Infinity Ward animation lead Zack Volker recently spoke to Official PlayStation Magazine about the specifics of the new engine powering Call of Duty: Ghosts, which will be releasing for the current and next generation of consoles.

Despite not talking about the gameplay elements too much aside from the new mantling and sliding systems, a few little tidbits have been revealed about the engine.

The team at Infinity Ward never felt that technology itself has limited them. Very rarely have they required more horsepower but in this case, they want to increase the level of immersion. The new engine also allows them to include animal characters – as can be seen with the new dog companion – increase fidelity of particles, lighting quality and number of polygons on screen to aid in immersion.

However, as Volker reiterates, no matter what you buy the game on – next gen hardware or current gen machines – you will get the same gameplay experience. This is so no one feel short-changed from not having the best-looking versions. It is a given though that the current gen versions won’t be as visually impressive as the PS4 or Xbox One versions.

As for developing a new engine, it’s something that came out of necessity. Volker states that creating a new engine from the ground up is impossible, and would reportedly require an army of 200 engineers (or exactly one John Carmack and lots of pizza).

COD_Ghosts_Jungle_Environment_2

Since the current engine couldn’t handle all the available bandwidth, it is observed as to what elements are significant and encompassing of the engine and its visual quality, and whether upgrading them will lead to any significant advancements.

The original engine was built on the Quake engine, and has since seen many adjustments with each subsequent sequel, whenever talk goes on about upgrading certain systems in the engine, it’s always done from a gameplay perspective. If it doesn’t add to the gameplay experience, then certain aspects aren’t included in the engine.

So if your question is, “How are fish swimming away adding to the gameplay”, then the answer is immersion. For this experience, Infinity Ward deemed it necessary for increasing the immersiveness of the game.

We’ll see how well that adds to the experience when Call of Duty: Ghosts releases on November 5th worldwide for PS3, PS4, Xbox 360, Wii U, PC and Xbox One.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Silent Hill: Ascension Dev Details Stream Schedule, QTEs, and More

Silent Hill: Ascension Dev Details Stream Schedule, QTEs, and More

Players will affect decisions either in real-time through QTEs, or at their own pace through community puzzles...

Cloud Gaming Has Promise, but Still Has a Lot of “Technical Difficulties”, Says Sony CEO

Cloud Gaming Has Promise, but Still Has a Lot of “Technical Difficulties”, Says Sony CEO

However, Kenichiro Yoshida says that the company intends to take on the challenges related to cloud gaming.

Alone in the Dark Dev – “Series Newcomers Can Enjoy the Story Without Any Need of Prior Knowledge”

Alone in the Dark Dev – “Series Newcomers Can Enjoy the Story Without Any Need of Prior Knowledge”

However, those who remember the original story will "find a lot of hints and references" and "a couple of surp...

Microsoft Reportedly Considering Withdrawing Activision from UK to Work Around CMA Block

Microsoft Reportedly Considering Withdrawing Activision from UK to Work Around CMA Block

Microsoft president Brad Smith is set to meet with UK Chancellor Jeremy to "voice his frustration" over CMA bl...

Atlas Fallen Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

Atlas Fallen Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

On Xbox Series S, the game will run at 1080p and 60 FPS. Dynamic resolution scaling has also been confirmed.

Phantom Blade Zero Won’t Have Microtransactions

Phantom Blade Zero Won’t Have Microtransactions

Developer S-Game also confirms that though the action RPG will feature Soulslike elements, it won't lean too h...