Infinity Ward wanted a battle between good and evil at its core.
While Call of Duty: Infinite Warfare takes us farther into the future than any other game of this type, the developers have ensured that the story and the gameplay will feel as grounded as possible.
In a recent interview with Finder, the game’s art director, Brian Horton talked about how the team feels it managed to accomplish this. “Even though our theatre is in space, we really wanted to try to ground this as a classic good versus evil war story where you’re going to take the role of Lieutenant Reyes, and with this ensemble cast of soldiers, you’re going to battle your way back against a terrible attack the Settlement Defense Front has perpetrated on earth. So even though there is technology and there’s a future aspect to it, we really wanted to make this world feel grounded”
One of the ways Horton says the dev team did this was to give the players a command role. “You get to make the decisions. Your choices shall have consequences. And those are the things that, I think, differentiate this game from our past games, that switch in responsibility.”
Now that the beta is officially over, we’re just waiting to see how well this change in format helps. Call of Duty: Infinite Warfare will launch for the PS4, Xbox One and PC on November 4, 2016.