You may like Infinity Ward’s multiplayer for Call of Duty: Infinite Warfare, especially the new combat rigs which allow for varying abilities and customization within each class. You may hate them because, well…there could be any number of reasons to hate the game at this point.
Regardless, the philosophy behind the combat rigs is interesting as Infinity Ward wants to cater to various kinds of playstyles and then allowing for niche customization within those. Senior producer Jack O’Hara spoke to Gamereactor about how important combat rigs would be for the multiplayer experience.
“The first thing we’re excited to introduce is combat rigs. This represents the core of our multiplayer experience. What we’ve done is, when we set off to create this game we wanted to concentrate on the various playstyles that we find amongst Call of Duty players and the things that we think would be good amongst them. So we went off an created combat rigs as a kind of container for what we have as combat rig abilities and combat rig weapons as well as combat rig traits, so around each playstyle we’ve gathered different paths to make up that combat rig, the fiction being that you’re the person wearing that suit.”
“We can say that 30% of our population is mobile mid-ranger warfighter, but not everyone’s going to fit in that neat little box and that’s why with the traits and the combat rig abilities you kind of have a little bit of blurred lines where if you’re defensive but you like to attack occasionally you could pick the Merc class where he can equip Bull Charge where a few times a match he pulls out his shield and start picking up momentum, losing the ability to turn and if he hits anyone he smacks them and they go flying.”
Call of Duty: Infinite Warfare arrives on November 4th for Xbox One, PS4 and PC.
Share Your Thoughts Below (Always follow our comments policy!)