Call of Duty Infinite Warfare: The Space Setting Puts More Pressure On In-Game Characters

Space warfare.

Posted By | On 28th, Aug. 2016

Call-of-Duty-Infinite-Warfare_6-WM

One of the biggest departures that this year’s Call of Duty: Infinite Warfare is making over the previous games in the storied franchise is the setting- unlike previous titles, Infinite Warfare fully embraces a high concept science fiction setting, and takes the series into space for the first time ever.

Speaking to Polygon in an exclusive interview, Infinity Ward’s narrative director, Taylor Kurosaki and writer Brian Bloom  revealed that the space setting would have significant repercussions for the game’s story, and for its characters.

“The setting of space puts even more pressure on our characters than even a traditional battlefield would allow for,” Kurosaki said. “In space, there is no gravity. In a lot of cases, most cases have no breathable atmosphere. Take the worst of the world wars and put that in an environment where you can’t breathe, and up is a relative to where you are floating.

“Characters are thrown into conflict and resolve those conflicts,” Bloom added. “War is an incredible background, environment and foreground to navigate those waters. This is not about double and triple crosses, and double and triple agents, and chips in your head, and being a zombie fighter. This is a story about the burden of making choices.”

So it sounds like the game will be as much about the psychological impact of space on warfare as it is about the physical impact- hopefully, it deals with them in a nuanced and developed manner, as opposed to the traditional popcorn movie fare that Call of Duty games have been.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...