Sledgehammer Games’ Call of Duty: Vanguard recently released to largely lukewarm critical reception, and a new update for the game has now made several fixes to various components. However, it should also be noted that those who install the update will be robbed of their mid-level progress, as the checkpoint will be invalidated and will send players back to the start of that mission.
On the other hand, Sledgehammer seems to have fixed an issue where players weren’t able to unlock any XP boosts and the like using redeem codes. There’s also been fixes to the game’s multiplayer component, as the Combat Shield now works as supposed while holstered on a player’s back. Operator challenges have been fixed, alongside other minor issues that have been ironed out in the Zombies mode.
While Call of Duty: Vanguard is a fine enough game on its own, it doesn’t seem to have done much to shake the series’ formula – something that’s been a recurring theme in the franchise for some time now. Read our review for the game through here.
On-Console Patch Notes:
- Mid-level checkpoint save data has been invalidated. Note: Players have not lost all their campaign progress. Save loads will deliver players to the beginning of the latest level rather than their last checkpoint
- Users unable to redeem codes for incentives such as XP Bonuses, Calling Cards, and Emblems can now redeem rewards
- Combat Shield will now protect player’s backs once stowed
- Invisible player models in MVP voting and Play of the Game have been fixed
- Fixed a bug affecting Constanze’s skin progression
- Operator Challenges no longer appear to reset after completion
- Inaccurate unlock requirements for Weapon Challenges now display correctly
- 1911 Pistol will now progress past Level 50
- Weapons can now be accessed in the Loadouts/Gunsmith after level 66
- Camo Progression: All Pistol challenges can now be properly completed
- Exfil: The kill count to Exfil now correctly tracks zombies killed
- Bleedout Meter: Self-Revive meter no longer fails to show progress