Call of Duty: WW2 Developer Calls PS4 Pro and Xbox One X ‘Incredible’

"Each year, our technology and techniques are evolving."

Posted By | On 10th, Oct. 2017

With iterative consoles now being a reality of the industry, thanks to the PS4 Pro and the upcoming Xbox One X, how exactly do developers feel about having additional hardware SKUs to develop and optimize for? Apparently, Sledgehammer Games, who are behind the upcoming Call of Duty: WW2, think these new consoles are ‘truly incredible’.

Speaking to We Write Things, Sledgehammer said, “The new generation of consoles is truly incredible. Each year, our technology and techniques are evolving, just as the new hardware evolves. This opens the door for more innovation, and more immersive experiences. From our new physics system, new AI system, new lighting and rendering techniques, and new audio features, we’re able to do so much more than we’ve ever been able to before.”

It is interesting to see that developers remain interested and excited about the possibilities that this new hardware affords them without having to worry about weaker hardware, even as the new hardware remains tethered to the weaker hardware to begin with.

Nonetheless, given the scalability of most modern game development engines and pipelines, it does make sense that they would be excited about the higher ceiling that is now available to them for them to be able to express themselves on the higher end. it will be great to see what they manage to pull off on these new machines as they become more entrenched. Call of Duty: WW2 launches this November for PS4, Xbox One, and PC; PS4 Pro enhancements for the game have been confirmed, while Xbox One X enhancements have been leaked, but not officially confirmed yet.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...