Call of Duty: WW2 Global Flinch Changes Inbound, Domination Scoring Will Remain

Sledgehammer studio lead says current Domination kill points will remain at 50 rather than 100.

Posted By | On 20th, Nov. 2017

Sledgehammer Games’ Call of Duty: WW2 has received a number of updates despite launching earlier this month and that’s with the developer attending to numerous server issues that emerged. In light of this, studio lead Michael Condrey took to Twitter to address other changes that would be coming to the game.

Addressing fan questions, Condrey talked about how difficult flinch was to deal with and said that global changes to the characteristic would be coming to all weapons and Divisions. We don’t know what those changes but hopefully, whoever gets shot first won’t be at a distinct disadvantage thanks to the current level of flinch.

Condrey also discussed Domination and how it awarded 50 points per kill, which is 50 less that what fans were expecting. Though it’s been pointed out, Condrey said that over 15,000 years of in-match hours confirmed that most players enjoyed it. As you might imagine, some people didn’t take kindly to that remark.

Another update coming to Call of Duty: WW2 on November 21st is the enabling of Call of Duty Points aka microtransactions so that players can buy Supply Drops with real money. Stay tuned for when it goes live.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...