Castlevenia Lords Of Shadow 2: Ten Things We Want To See

Posted By | On 13th, Jul. 2012

Page 1 of 3

The announcement of Castlevania: Lords of Shadow 2 at E3 back in June have both excited and horrified Castlevania fans in equal measure. The original Lords of Shadow offered some fresh takes on the combat side of the series along with some stunning locales, but it also toned down the sense of exploration that the series is so well known for. Despite being a critical and commercial success though, there are many improvements that MercurySteam ought to make to the original LOS formula, if only to ensure that Castlevania: Lords of Shadow 2 is at the top of its game. No pun intended.

A Proper Link to Mirror of Fate

Just because it’s on a handheld, doesn’t mean you can forget about it

The Lords of Shadow 3DS spin-off Mirror of Fate is likely to remain unplayed by most console players who dipped into LOS back in 2010, but it would still be decent if their could be some tie in between the handheld title and LOS2. One could pedantically argue that LOS’ break from the core Castlevania mythos makes a link to the handheld title irrelevant, but even spin-offs and franchise reboots need continuity from time to time. It’s a basic request, but one that MercurySteam need to ensure they don’t flake out on.

More Original Ideas

If I see one more game with a big troll in it…

Say what you want about Castlevania: Lords of Shadow, it was a hugely derivative game. It handled its gameplay mechanics with flair and skilfully executed them for sure, but its component pieces were all lifted straight from other AAA games. The acrobatics of Uncharted, the combat of God of war… Hell, even the game world and lore seemed like a cross between a poor man’s Lord of the Rings and the Underworld films. Execution won’t be enough to make LOS2 stand out, as it’s going to need some fresh material to make it worth playing in an increasingly saturated genre.

Less Linear Level Design

As if to further cement how different Lords of Shadow was to the other Castlevania games, it opted for a much more linear approach that often lead you through levels that looked like little more than corridors; albeit very pretty ones. This fact was further compounded by the camera, a beast you had little to no control over throughout the game. Whilst this gave LOS a controlled focus, MercurySteam have had enough experience now with this game type to really break out of the linear structure and try something a bit more open ended.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...