Improved Platforming
Granted, the combat cross offered some cool combat moves and an interesting way to traverse the scenery in Lords of Shadow, but the climbing and platforming sections still felt a little bit weak in comparison to the combat. I’m not sure if it was the clunky contextual actions or something to do with the control, but it just all felt a bit off. Let’s hope MercurySteam take the time to look into this one.
New Combat Abilities
Aside from the fancy sub weapons, most of Lords of Shadow’s combat revolved around the combat cross. Most other Belmont-centric Castlevania’s also pinned their combat around the use of a single weapon but, as combat was much more prevalent in LOS than other Castlevania games, it left a little to be desired in terms of variety. Some new weapons or magic types would help spice things up in LOS2.
More Meaningful DLC
Lords of Shadow was certainly a full featured title, but there was a large amount of additional content slapped on after the game’s initial release. Both title packs felt irrelevant and rushed, marring the legacy of the full retail game; a mistake that was actively lamented by MecurySteam. “We enriched the story that we wanted to tell, but if we were going to do DLC again [in LOS2] it would have to be planned right from the get go,” says producer Dave Cox. Let’s just hope they stick to their words and forego DLC altogether, or make sure it is top quality stuff.
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