Mirage's setting of Baghdad will be roughly as large as Revelations' Constantinople and Unity's Paris.
Senior creative director Lee Mather speaks with GamingBolt about the newest entry in Codemasters' racing series.
Respawn apparently worked on Titanfall 3 for quite some time before deciding to make Apex Legends instead.
Monkey Island creator and writer Ron Gilbert says that the deal for the Sea of Thieves crossover happened behind his back.
Datamines reveal new assets that indicate the Trading Post in World of Warcraft potentially becoming a microtransactions store.
Dead Cells is getting adapted into a 10-episode animated series by the studio that worked on the game's animated trailers.
The former concerns a billionaire and his "techno-death cult," while the latter focuses on a strange festival in Los Angeles.
Based on an existing Microsoft IP, the project has been fully funded by the publisher and has a budget of $30-$50 million.
The feature is currently in the "early stages," with more details, including a time frame for launch, set to be provided later.
Classic titles like Killzone: Liberation, Worms and Herc's Adventure will also be available for Premium subscribers on June 20th.
Diablo series general manager Rod Fergusson is seemingly aware of mixed reactions to Elite monster density nerf in Dungeons.
Unlike FromSoftware's Souls-like titles, you won't lose any currency on dying. You can also change out parts and weapons at checkpoints.
Whether it's poor optimization, excessive crashes, bugs or unstable frame rates, these ports suffered it all and then some.
Towers of Aghasba is an upcoming settlement builder that not only looks gorgeous but also features some interesting gameplay elements.
Bethesda's recent comprehensive deep dive into Starfield has revealed a host of new details for the upcoming RPG.
Here's everything we've learned about the upcoming fighter.
Here's everything about Tindalos Interactive's real-time action strategy title, which sees Colonial Marines struck on a Xenomorph-infested planet.
The four-minute gameplay video showcases an industrial environment with much elevation, narrow halls and several threats.
The developer is "standardizing" Elite monster density so that no Dungeon is "clearly more efficient to run through than others."
From The Settlement, players will venture to the Drowned City, explore the Acid Mire, investigate the Jeweled Spire and more.