Dynamic lighting, real-time reflections, and more adorn the remaster, which launches in Q4 2025 for current-gen platforms.
The Xbox Series X/S and PS5 versions will still release this Summer with 11 bit studios committed to delivering a "polished product."
The director will reveal all about the sequel before its June 26th launch but says the next trailer won't showcase the story.
The primary purpose of the 72-hour one-time-only playtest will be to test the performance of Battlefield 6's pre-alpha servers.
Catch opponents off-guard with technical strikes and follow-up attacks when the game's final Year 2 character goes live on June 5th.
The DLC is available for free for all players, and adds new story content, combat mechanics, classes, locations, minigames, and more.
A new gameplay trailer for LizardCube and Sega's upcoming action-platformer showcases the futuristic and neon-lit streets of Neo City.
The co-op shooter recently received the Heart of Democracy update, where players fight the invading Illuminate on Super Earth.
The critically acclaimed first-person shooter has reached this milestone seven times faster than its predecessor, DOOM Eternal.
No further details have been revealed, though the developer seemingly moved up the release of Project Witches, its next new IP.
Carrie Patel leaves Obsidian after 12 years to join Night School Studio as a game director, though its next project remains a mystery.
Developer Raccoon Logic thanked players for their support and is working on a roadmap outlining upcoming updates and new features.
"You don't need to spend the rest of your free time on our games," says studio head Ilari Kuittinen, likening them to "movies or TV series."
The studio is well known for its take on tactical turn-based RPGs that make use of historic settings like ancient Rome in its last game.
As part of the acquisition, Nazara Technologies don't seem to plan on making any personnel changes in at Curve Games or its studios.
A wrist-mounted crossbow, a grappling hook, a two-handed sword, and a buckler are all it takes to go one-on-one with the Nightlords.
Dan Nanni spoke about how a studio creates its own engine and iteratively works on it over time, and why it's such a big investment.
"I remember looking at it and going, 'Yeah, I understand the feel that you're going for, and this really does work,'" said Mike Pondsmith.
Game director Sebastian Kalemba said that players will get to feel plenty of emotions depending on the consequences of their choices.
Higher frame rates for the Musou-style action game are possible compared to the Switch 2, says AAA Games studio head Yosuke Hayashi.