Redcopse gets two new tutorial spaces for Soulflay and Syphoning, while spells and magic-infused weapons have been rebalanced for PvP.
Performance Mode runs at an upscaled 4K and 60 frames per second, while Quality Mode delivers native 4K/30 FPS on the Pro.
Slitterhead is weird and rough around the edges, but boy am I glad it exists.
Shadows of the Damned: Hella Remastered is a welcome return to hell.
How does BioWare's latest stack up against its best offerings?
"We are waiting to see the final specs of the Switch successor and would be very happy to be able to propose Empire on it," says game director Renaud Charpentier.
Meanwhile, on PS5 Pro, the strategy title targets 60 FPS at a native 1440p, upscaled to 4K, it's been confirmed.
Other titles separately confirmed for the console include Killing Floor 3, Off the Grid, and Starship Troopers: Extermination.
Like a Dragon: Ishin!, Like a Dragon: The Man Who Erased His Name, and Persona 5 Tactica will also leave the service on November 15th.
Senior producer Andrew Webster speaks with GamingBolt about the relaunch of Amazon's acton RPG.
Motion Twin wants teammate revival to feel like an "epic moment" and a "true high point," though further details are pending.
Though only one title is confirmed to run in 8K on Sony's upcoming console, players can still capture absurdly high-resolution images.
The official safety guide for the console is out in the wild ahead of launch and also seemingly confirms 16.7 TFLOPS GPU performance.
Game director Renaud Charpentier speaks with GamingBolt about Tower Five's upcoming strategy title.
The developers of Eternal Strands speak with GamingBolt about the upcoming fantasy action-adventure title.
It includes 11 playable characters, two Strike missions, the six-player Gauntlet, the Haven social space, a campaign prologue, and more.
This feature aims to demystify Slitterhead as we approach its impending release date with 15 things you absolutely need to know.
Remasters and spin-offs along with simultaneous worldwide multiplatform launches have contributed to the series' continued success.
"We need to make sure that when people play the game, it doesn't feel old, like they're playing an old game," says series producer Noriaki Okamura.
"Assassin's Creed Shadows represents our opportunity to change that narrative, not just for Assassin's Creed, but I think for Ubisoft as a whole," says Marc-Alexis Coté.