#14. GIVE IT A SPIN
An excellent way to introduce players to the spinning mask- but one that still demands you to pay attention. Give it a Spin isn’t particularly tough in its earlier stages, but it gets more complicated as it progresses. The second half of the level has you making long, floaty jumps across massive distances while navigating platforms and obstacles with precision. It’s all about maintaining control of your spins and jumps, but that’s easier said than done.
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