Dark Souls Remastered is almost upon us, and given how beloved the game was when it first launched seven years ago, it’s no surprise that people are incredibly excited about the opportunity to play the game’s definitive version on current gen systems. They’re also quite curious about how the upcoming remaster is going to be different from (or better than) the game’s original release.
One of the biggest changes, of course, is the graphic upgrade. On PCs, Dark Souls Remastered will run at a native 4K resolution and 60 frames per second, while on the Xbox One X and the PS4 Pro, it’ll be about the same, only at a dynamic 4K resolution rather than native. On the base PS4 and Xbox One, it will run at the same frame rate, but the resolution will be 1080p, while on the Switch, the game will run at 1080p and 30 FPS in console mode, and 720p and 30 FPS when out of the dock.
Meanwhile, Dark Souls Remastered will now support upto six players online instead of the original’s four, and will have dedicated servers for its online component. Meanwhile, the game will also feature the password matchmaking feature, similar to the one that was used in Dark Souls 3, which will also work for Arena battles. Meanwhile, 3v3 battles and 6 player deathmatch have also been to the Arena.
There are some other changes made to the game as well. For instance, respawn points in the Arena will be random, while button configuration will also be included in the game now. Dark Souls Remastered launches for the Xbox One, PS4, Nintendo Switch, and PC on May 25. To find out more about it, you can watch a feature we recently did on it below. Stay tuned to GamingBolt for more coverage.
The maximum number of players online has increased from 4 to 6.
The Dried Finger item will be needed to play with 6 players.
The Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.
Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
It’s now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
When a player defeats an invading phantom, their Estus Flask is restored.
Players can turn on/off global matchmaking
Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign
Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching).
Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
The number of languages has been increased to the number found in Dark Souls 3.
A Bonfire has been added next to Vamos the Blacksmith.
Covenants can be switched at Bonfires.
Button configuration is available.
Items will not automatically be registered into an item slot when picked up.
When the up or down directional pad button is held down, the first item equipped will be selected.
The online network has been changed from P2P to dedicated servers.