Darksiders 3 is almost here- well, not almost, but it’s pretty close. And in an age where story seems to be such a major part of video game experiences (which is great, actually), Darksiders 3 is instead going to choose to focus primarily on the gameplay side of things.
Recently, while speaking with the Official PlayStation Magazine (September 2018, Issue 152), David Adams, co-founder of developers Gunfire Games (he was also the creator of Darksiders back at the now defunct Vigil Games), said that while Darksiders 3 would still have “cool key story moments”, the game would very much be focusing, first and foremost, on its gameplay aspects.
“Darksiders is and has always been a video game,” Adams said. “There’s still cool cutscenes and we have scenes around all of the Sins, and cool key story moments, but you’re not being bombarded by story – you’re running around fighting stuff and solving puzzles. That was a purposeful decision.”
He then went on to confirm that Darksiders 3 would also be addressing any issues people had with the previous game in the series, and how it added what at the time were deemed to be unnecessary RPG mechanics. He said, “When Darksiders 2 came out people were like, ‘What’s all this RPG crap doing in my Darksiders game?’ You’ve got to take some risks or else the games become stale. But you’ve got to walk the line between risk and not completely betraying what makes the franchise what it is.”
He also went on to talk about a very particular aspect of the game, that being scaling, and how difficulty will work in Darksiders 3. The solution, it seems, is pretty simple, and sounds like a really cool idea. “Take them at your pace,” Adams said. “Every time you kill a Sin it levels the world up; your power curve begins to grow away from the world, then you kill a Sin and it resets to match you.”