For once, the Quantic Dream director gives a compelling argument against critics.
Quantic Dream’s David Cage, who is currently directing and developing Beyond: Two Souls for the PlayStation 3 along with working on a brand new PlayStation 4 title, recently spoke to Official PlayStation Magazine UK about PS4 development. For one thing, he likes that it’s easier to develop for than the PS3.
“The graphical quality is something very interesting to me. I’m very interested also in the connectivity of the console and the fact that the overlapping multiplayer, social aspect becomes easier. In general I really like the fact that developing on PlayStation 4 is way easier than developing on PlayStation 3.”
He also addressed much of the criticism surrounding games like Heavy Rain, statin the the interactivity isn’t a big deal so long as the game is enjoyable. “Look at The Walking Dead. How interactive is that? Is it a game? Who cares? No-one cares. Did you have pleasure, did you enjoy it – yes or no? The amount of input per-second that you have to make is not, for me…it doesn’t have any importance.
“If they don’t like games that are story-driven, that are more meaningful, different, that maybe don’t just provide adrenaline, fair enough. All I’m saying is that there should be games for every taste.”
Beyond: Two Souls will certainly work to prove that as it nears its October 8th release in North America.