EA recently announced a remake of Dead Space, with EA Motive bringing back the beloved survival horror classic with a ground-up reimagining. It’s still early in development right now, which means that there’s much about the game that we don’t yet know (and probably won’t for some time yet), but we do at least have a bit of an idea of the people that comprise the game’s development team at this stage, thanks to an analysis done by VGC.
For starters, several of EA Motive’s own developers are, of course, are working on the remake, having jumped straight to it after wrapping up work on last year’s Star Wars: Squadrons, including development manager Alma Talbot, senior environment artist Xavier Perreault, and senior lighting artist Mathieu Tétrault. Interestingly enough, there’s at least one former Dead Space developer who’s working on the remake as well- art director Mike Yazijian, who worked on Dead Space 2 (and also on Batman: Arkham Origins and Motive’s own Star Wars: Squadrons).
Several former Ubisoft developers are also on the Dead Space team. Creative director Roman Campos-Oriola, for instance, was the creative director of For Honor, and also the lead designer on games such as Ghost Recon: Future Soldier and Red Steel and its sequel. Then there’s senior producer Philippe Ducharme, who, at Ubisoft, worked on Assassin’s Creed 3, Assassin’s Creed Unity, Far Cry 5, and Watch Dogs: Legion. UX designer Jessica Maher and senior technical designers Daphney Alarie and Shadi Mallak have all also worked on Assassin’s Creed games during their own stints at Ubisoft.
Meanwhile, several former BioWare developer are also working on the Dead Space remake, such as lead level designer Gary Stewart (who worked on the Mass Effect series), senior 3D environment artist Alexis Dumas (who worked on Mass Effect: Andromeda, and has worked on Star Wars: Battlefront 2 and Squadrons at Motive), and gameplay tech lead Pierre-Vincent Bélisle (who worked on Mass Effect: Andromeda, and joined EA Motive towards the end of Star Wars: Squadrons’ development).
Other notable names in the remake’s development team so far include senior gameplay animator Stephen Yu (who worked on Batman: Arkham Knight and Sleeping Dogs), senior technical artist Robin Bonhoure (formerly of Ubisoft until February of last year), and senior VFX artist Maximilien Faubert (who worked on Shadow of the Tomb Raider at Eidos Montreal).
Dead Space is in development for PS5, Xbox Series X/S, and PC. It currently does not have a release date.