Deadfall Adventures: The Farm51 devs talk about comparisons with Uncharted

FPS view allows them to do a lot much more.

Posted By | On 09th, Apr. 2013

Deadfall Adventures: The Farm51 devs talk about comparisons with Uncharted

We recently interviewed The Farm51, developers of Deadfall Adventures, and they revealed a lot of things to us including comparisons with Naughty Dog’s Uncharted series.

“Our game is inspired by the same genre of books and movies, so comparisons are inevitable here, but it is a FPS after all and this affects many things in the gameplay,”  Artur Falkowski, the producer of the game said.

“We didn’t want to just tell a story, but rather to make the player feel like a real adventurer.”

They also revealed that their game has a lot more real puzzles than Uncharted and considering the game employs a first-person view, it has some advantages, according to Wojciech Pazdur, development director of the game.

“I think it’s inevitable but Uncharted had a lot of focus on jump and run passages whereas we have real puzzles. By having a first person view we can also have a deeper shooting experience where the action gets transported in a better way,” he said.

“As I said before, the main purpose of doing it that way is to make the player feel like a hero and not just watch his avatar. Of course a good adventure story needs a strong protagonist, so we have one in James Lee Quatermain. However, we see him only on the cutscenes.”

The game takes place in the year 1938, and you play as James Lee Quatermain as he escorts a US agent and former colleague to an Egyptian temple to recover “The Heart of Atlantis”, an enigmatic device said to grant enormous power to its owner.

It looks pretty stunning too, as you can check out from the screenshots and debut trailer here.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Babylon’s Fall – Phase One of Closed Beta Detailed, Starts in July

Babylon’s Fall – Phase One of Closed Beta Detailed, Starts in July

The focus will be on "technical testing" so expect bugs. Producer Yosuke Saito even outright says that "the ga...

Halo Infinite Multiplayer – 10 Things We’ve Learned About It

Halo Infinite Multiplayer – 10 Things We’ve Learned About It

343 Industries have revealed a bunch of new details on the multiplayer component of Halo Infinite- here's ever...

Rainbow Six Extraction – 10 New Things We’ve Learned About It

Rainbow Six Extraction – 10 New Things We’ve Learned About It

Ubisoft has lifted the lid on its upcoming co-op PvE shooter- here are all the biggest details we've learned a...

Marvel’s Guardians of the Galaxy – 10 Things We Learned About It

Marvel’s Guardians of the Galaxy – 10 Things We Learned About It

Eidos Montreal is making an action-adventure game based on Marvel's beloved band of misfits- here's what you s...

Diablo 2: Resurrected Producer Discusses Console Development

Diablo 2: Resurrected Producer Discusses Console Development

Executive producer Rod Fergusson said the development team has worked hard to ensure the console ports "feel s...

Salt and Sacrifice Gameplay Reveals Improved Inventory and Visuals

Salt and Sacrifice Gameplay Reveals Improved Inventory and Visuals

Outfitting your character is a lot easier in the sequel while the animations have seen improvements. However, ...