Destiny 2 has only been out for a month, but people have been playing it obsessively since then. So much so, in fact, that a large number of them have already hit the game’s level cap. Destiny 2’s director Luke Smith recently did an interview with gaming magazine Edge (issue number 312), in which he talked about Destiny 2 and the things that have and haven’t worked in the game since it launched, and he’s revealed that a large number of the players have both, already completed the campaign and achieved the highest level a player possibly can.
“There have been some pleasant surprises, but there are some that ask you to be introspective about them, too,” Smith said. “An extremely high percentage of players have both finished the campaign and reached the level cap. Like, a shocking number of players. I think that’s a really interesting data point, and the team should be really proud of that. It means that, when people enter the world, they’re sticking around.
“I think one of the things we’ve got to make sure we’re doing right is, if you play it for 80-90 hours, are you happy with where you got your character to? And where’s new stuff for you to do, are you interested in coming back?”
Smith also spoke about the changes to weapons perks that Bungie have made in Destiny 2, in that they are no longer random and are instead fixed, which leads to a lot of duplicate weapons and, as a result, not nearly as much incentive to keep playing and fiddling with the mechanic. Smith, however, feels like making weapon perks fixed was still the right thing to do for Bungie, since according to him, Destiny is headed towards becoming a “collection franchise” anyway.
“I’m still a pretty big supporter of the change,” said Smith. “I believe that, ultimately, the Destiny franchise is heading towards becoming a collection game. I understand that we have shortcomings there right now that we need to address. With respect to making duplicates matter, this is still one of the things we have ideas for.”
“You project, when something comes out, what you think the problems are going to be,” he continued. “Sometimes you’re right, and you’re like, cool, we can just do the work we planned to do. Sometimes you’re not right, or you have something else come up that becomes a higher priority. So for us, what we’re doing right now is looking at the potential work we could do, and we’ll prioritize it. I still believe, and so does the gameplay team, that we’ve done the right thing for the collection game.”
Destiny 2 has been out on the PS4 and Xbox One for a month, while the PC version launched later in October. You can read our massive review for the game here.
Thanks, WCCFTech!
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