Destiny’s Original User Interface Was Pretty Bad

The Destiny UI was not always this good.

Posted By | On 27th, Mar. 2016

Destiny-Old-UI-2-700x376
Destiny gets a lot of things wrong, but the UI is definitely not one of them- so much about the game’s UI is a joy. It is clean, immediately communicates all relevant information to the player without overloading them with unnecessary icons and text, and actually navigating it feels great.

This is because a lot of work went into the UI. Speaking in a talk given at GDC this week, Bungie’s lead UI designer, David Candland, went in depth into the sheer amount of work and effort that went into getting the Destiny UI just right. The UI was in development for a lot of time, and a lot of it had to be retooled thanks to Destiny’s constant development problems.

Once they settled on the current design for the UI, there was still a lot of work to be done- defying common console game design wisdom, Bungie decided to have a free flowing cursor, not unlike a mouse on PC, with Destiny. Even there, lots of special touches were worked on to have the UI be effective. Subtle touches like selected icons enlarging slightly as the cursor hovers over them, or having the cursor move over icons and menu options more slowly (for which Bungie appropriated their Aim Assist technology) were all worked into the UI.

All of which led to the new UI being loads better than the older one, which honestly looks horrific. You can check out some old UI designs below.

[Thanks Kotaku]

destiny old ui 4

destiny old ui 5

Destiny-Old-UI-3

Destiny-Old-UI-4-700x393


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...