Dev On PS4 And Xbox One: Neither Platform Was ‘Easier’ To Achieve 1080p And 60fps

Roundabout developer Dan Teasdale reveals interesting points regarding optimization on current gen consoles.

Posted By | On 01st, Dec. 2014 Under News | Follow This Author @GamingBoltTweet


The big debate since the beginning of current generation of consoles is the highly sought golden standard in video games i.e. 1080p and 60 frames per second. Only a handful of AAA games have achieved that standard on current gen consoles and given that a modern PC can run most games at the highest standard available, it’s no doubt frustrating that year old consoles are not able to achieve the same.

Having said that, which platform is easier to achieve 1080p and 60fps? “Both platforms required a small amount of optimization to hit 60fps,” Dan Teasdale said to GamingBolt. “On the Xbox One we needed to optimize our GPU time, and on the PS4 we needed to optimize our CPU time. Neither platform was “easier”, it was just work that needed to be done.”

This is a rather interesting statement from Dan as the Xbox One’s clock speed clocks in at 1.75 Ghz whereas the one on the PlayStation 4 is reportedly 1.6 Ghz. It’s a possibility that the clock speed of the PlayStation 4 is indeed slower than that of Xbox One’s. Dan also talks about optimizing GPU time on Xbox One. Again this is fairly public knowledge that the GPU in the Xbox One is weaker in terms of ROP Counts compared to the PlayStation 4.

Dan also shared about his experience working on the current gen consoles. “I’m always excited to release games on console! I think the TV experience is something that’s huge and incredibly unique to consoles, so being able to release a TV-friendly game like Roundabout on that hardware is super exciting.”

Roundabout is currently available on the Steam store and will hit the PS4 and Xbox One early next year.

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