Chasm is an upcoming role playing game employing procedurally generated gameplay mechanics. The game takes inspiration from dungeon crawlers and promises to put the player in a world full of enemies and secrets. The game is under development for the PlayStation 4 and PC platforms.
In a recent interview with GamingBolt, we asked the director of Chasm, James Petruzzi about his take between the differences between the PlayStation 4 and Xbox One, and his response was rather surprising and honest. “Our native resolution is 384×216, so we’re not too concerned about which console can output more pixels to the screen,” James revealed to GamingBolt.
This again shows that for most developers, resolution and framerate are primary factors, and it is the gameplay that takes precedence, and Chasm indeed plays well if the video below is anything to go by. James’ comments falls in line to what Alex Preston, developer on Hyper Light Drifter said to GamingBolt a few months ago.
He was also all praise for the PlayStation 4. “It’s been a great system to develop for just because it’s so close to a PC. We haven’t really had many issues getting the game to run smoothly on it.”
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