Disintegration Creator Details Its Story and Campaign

Disintegration creator Marcus Lehto says the campaign is "a really big part of our game."

Posted By | On 13th, Oct. 2019

disintegration

Halo co-creator Marcus Lehto’s upcoming Disintegration is looking like a unique and interesting blend of shooting and strategy, and in recent days and weeks, Lehto has spoken a great deal about the game. Recently, he talked about the game’s tone, and how it was inspired by the TV show Fireflyand now, in a new interview with DualShockers, he’s gone into detail about the central narrative premise of the game’s story campaign.

Lehto describes the campaign as “a really big part” of Disintegration, before going on to describe central plotpoints of humanity being on the verge of extinction, us choosing to merge with robotics to avoid that, and how that eventually leads to conflict based on ideologies on how to proceed forward.

“The story campaign, it actually started that way and it was a really big part of our game,” said Lehto. “In our campaign, we play a character named Romer who is one of these… all of our characters are human by nature. Due to some pretty bad odds that humanity is up against in the future, there is a pandemic that’s spreading across the planet and really decimating humanity to the point where we’re actually concerned about a potential extinction event so we’ve taken drastic measures. We’ve taken the human brain, encased it into an armored case and integrated that into a robotic armature. Those are our base characters throughout the game.”

“All of them are human, all of them are just normal people like you and me so they all have these personalities and are interesting and unique,” he continued. “But then a whole faction of them broke away, they have this desire to never become human again. They like who they are now as these robotic forms and they started to continue to evolve that and leave humanity behind. We don’t agree with what was going on there and we broke away. The enemy is called the Rayonne which means light. The Rayonne is after us, they’re hunting us, we’ve been outlawed and now we are fighting with this small group of people like us around the fringes of a much larger global conflict.”

Lehto also explained that the game is going to focus strictly on Earth and keep things local, so to speak, rather than delving into whether humanity managed to reach out into space and settle on other planets as well- that’s something they’re saving for sequels. Meanwhile, players will also run into characters that are regular humans.

“We are not delving deep into how humanity has continued to expand,” he said. “What we are showing is that on Earth, and we are keeping it very terrestrial on purpose because we want to hone in on that this is the birthplace of humanity and this where it could end as well if we don’t take care out. We do have natural humans in the game as well that are some of our story characters, our allies, but we don’t talk much about whether or not we ventured off into the stars, that’s for sequels.”

Disintegration is due out some time in 2020 for the PS4, Xbox One, and PC.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...