DmC’s combat designer Rahni Tucker feels that the series’ combat has always been one of the things that veteran fans enjoy a great deal, but also one of the things that puts newcomers off. The goal of the team with the new DmC is to make it accessible for the new players to the franchise while also not alienating old time fans of Devil May Cry.
“When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works’,” he told OXM.
“We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling,” he continued. “A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.
“As the series has gone we’ve seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series.
“But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I’m very proud of them.”
Well, from what we have seen, the combat in DmC appears to be enjoyable yet pretty much similar to what we’ve seen in the series in the past.
The game comes out on January 15th. Stay tuned for more info.
[VG247]
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