“Inquisition has crafting for weapons and armor which we’ve never done before.”
Continuing our month long coverage of Dragon Age Inquisition, GamingBolt asked the game’s creative director Mike Laidlaw about how weapon and armor customization will be different compared to the previous games in the series. Laidlaw believes that the new options are something that have never been done before.
“Inquisition has crafting for weapons and armor which we’ve never done before. It’s kind of a material based system, so if you find iron you’re going to be able to make a sword. If you find silver-rite you’re gonna be able to make a much nicer sword and it will do more damage and so on,” he said to GamingBolt.
“Ultimately, this system is based around patterns and schematics. This sword takes some metal and you have a selection of metals and obviously you may want to use the best one, but you might have some that are comparable and say “oh no, I want the one that does extra damage to demons, etc..etc..” So, you’re making choices, you’re trying to be kind of tactical with how you use it and you might have limited resources because you haven’t gone out and found any. When you make your own blade, I want you to feel like you built to your spec, but you can have the appearance you want,” he said.
Dragon Age Inquisition is a cross generation title and will release this November.