The puzzle title makes the DualSense’s features a core part of its design.
About a month ago, developer NEKCOM announced that it would be releasing Dying: 1983, a follow-up to its 2018 first person puzzle title Dying: Reborn, and that upon launch, the game would be a timed exclusive for the PS5. Ahead of its launch, we recently got the chance to talk with the game’s developers about several things, and when asked about its timed PS5 exclusivity, they said that the DualSense’s unique features with haptic feedback and adaptive triggers were a big part of the reason for the same.
“The design of ‘senses enhancement’ is really suited to the new features of DualSense,” the developer said. “When we knew the controller of PS5 has some features that can enhance the interactive experience of the game, I targeted the game on PS5 without any hesitation.”
In fact, many of Dying: 1983’s puzzles are designed in a manner that makes the DualSense’s features a core part. On top of that, the developer went on to say that features such as ray tracing were also responsible for Dying: 1983 coming to the PS5 as a timed exclusive, with the developers wanting to make a more atmospheric game.
“We designed many puzzles combining with the new features of DualSense, and use these features as the core of many new puzzles,” the developer said. “I should not give too many examples of the puzzles here, since I hope the players could experience them in the game by themselves.
“Besides, the powerful performance of the PS5 let us make better graphics and audio, and the ray tracing makes the players more immersed in the scene, which helps us a lot in expressing the atmosphere. As an original next-gen game, we are trying our best to exert the functions of next-gen, which make players feel as if the experience cannot be done in a current-gen game.”
Dying: 1983 is due out for the PS5 at some point during Q1 2021. Our full interview with the developers will be going live soon, so stay tuned for the whole thing.