EA discusses its own failure to launch a true open world action game so far.
EA have some pretty exciting new projects in the pipeline- especially due to their double punch combo of Jade Raymond and Amy Hennig, exceptional designers known for working on blockbuster IPs like Assassin’s Creed and Uncharted in the past, who both joined EA some time ago.
Speaking about the kinds of games they are working on during the UBS Global Technology Conference (via DualShockers), EA Chief Financial Officer Blake Jorgensen noted that EA has traditionally not done well in the open world acton game genre, which is today’s biggest gaming genre by far. He pointed out, however, that the company can do well in the future, which is why they brought Raymond on board, and established a new studio for her in Montreal. Raymond’s next game, he said, should be out in the next three years, and is hopefully the start of a new franchise.
As for Hennig, she is currently working on a Star Wars action game, which he thinks will be a ‘huge opportunity for growth.’
It will be extremely interesting to see what these two games are, and how they end up doing- EA haven’t put out a truly bad game in a very long time now (only highly disappointing ones, like Dragon Age Inquisition, Battlefield Hardline, Need for Speed, and Star Wars Battlefront)- and hopefully these new studios maintain that record.