Epic’s Stunning Improvements To Fortnite’s Netcode Continue To Impress

Fortnite is smoother than ever, to a technically astounding degree.

Posted By | On 29th, May. 2018

Fortnite Save the World

When you have a game as popular and making as much money as Epic Games has with Fortnite, you’re obviously going to do everything you can to make the experience of playing the game as smooth as possible. A lot of factors are at play in an online experience, from the obvious connection differences that will appear when 100 players are going at it to less obvious factors such as how hit detection works, input lag and the frame rate of the game.

So how far has Epic Games come in improving Fortnite? An impossibly long way according to YouTuber Battle(non)sense. The content creator has built his channel off of analyzing this stuff, and is quite impressed by how far it’s come. The end result is a difference of up to 20ms of delay better than the game had with launch.

When it launched in early access, Fortnite played at maybe 30fps on a good day, with a tick rate of 8hz making for laggy games. But many patches later, the stunning updates to Fortnite’s net code have resulted in a noticeably smoother game, jumping the game’s tick rate by nearly 4 times to 30hz, and the client update rate has gone from 50/s to 75/s, not to mention a mostly solid 60fps. The technical wizardry on display has allowed Fortnite to run laps around titles like Battlefield 1 and Call of Duty: WWII when it comes to player-to-player delay.

Battle(non)sense still has a few issues with how Fortnite connects players and the issues that come from that, offering an explanation as to why players are hit when behind cover occasionally, for example. The hit detection is biased towards the person shooting, which might cause strangeness on the receiving end.


Tagged With: , , , , ,

Keep On Reading!

State of Decay 3 Developer Could Face Closure With Impending Xbox Layoffs – Rumor

State of Decay 3 Developer Could Face Closure With Impending Xbox Layoffs – Rumor

Like Double Fine Productions, Ninja Theory and Compulsion Games, Undead Labs may shut down if it doesn't find ...

PlayStation’s Next-Gen Platform Seeks “A Seamless Experience” Enjoyable “Beyond the Living Room”

PlayStation’s Next-Gen Platform Seeks “A Seamless Experience” Enjoyable “Beyond the Living Room”

SIE president Hideaki Nishino says the company aims "to deliver value unique to PlayStation" rather than "serv...

Assassin’s Creed Black Flag Resynced vs Original – 15 More Changes That Stand Out

Assassin’s Creed Black Flag Resynced vs Original – 15 More Changes That Stand Out

Beyond graphics and combat, the changes highlighted in this feature reshape how Black Flag Resynced plays at a...

The Next Ghost Recon Has Become One Big Question Mark

The Next Ghost Recon Has Become One Big Question Mark

It's been almost seven years since the last Ghost Recon, but despite initial promise, the next title seems to ...

College Football 27 Might Finally Make Dynasty Mode The Star

College Football 27 Might Finally Make Dynasty Mode The Star

A couple of iterations later, and we might be getting a Dynasty Mode that builds on its predecessor’s strong...

15 Big Games Launching in July 2026

15 Big Games Launching in July 2026

A deluge of releases awaits in the months leading up to GTA 6, and it all starts in July. Check out all the ke...